devlog
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Entasy Online - Unity Project Devlog
=⇒ What is this? Is it a new game? It is the same game that will be coded from the beginning using Unity game engine and C# programming language.
=⇒ What will change? First of all, server will be more stable. Game will have more features and systems.
=⇒ Why did you change the game engine? Gamemaker caused a lot of problems as it is too limited for a mmorpg server.
=⇒ When will it be released? It is unknown. Devlogs will be published in our Discord server. You can follow the progression of the game here.
Game Engine: Unity
Programming Language: C#
Framework: .Net 7.0
# | Date | Description |
---|---|---|
4 | 16/02/2023 | +(Frontend) Added register and login functions. +(Frontend) Added player and obelisk objects. +(Frontend) Added player movement functions. +(Frontend) Added camera following and zoom functions. +(Front/Backend) Added version check. +(Backend) Improved data processing. +(Backend) Added ping check for connected players. +(Backend) Added kick command. |
3 | 04/02/2023 | +(Frontend) Added connect button. +(Frontend) Added a text for connection status. +(Backend) Started building the database. +(Backend) Improved network data processing for multiple connections. |
2 | 31/01/2023 | +(Backend) Added player login and authentication. +(Backend) Added some server commands. +(Backend) Changed from .NET framework 4.8 to .NET 7.0 |
1 | 28/01/2023 | +(Frontend) Splash screen +(Backend) Basic methods for managing client and server. +(Backend) TLS handshake between client and server. |
devlog.txt · Last modified: 2023/02/16 01:32 (external edit)